CHI 2014 Extended Abstracts

CHI EA '14- CHI '14 Extended Abstracts on Human Factors in Computing Systems

Full Citation in the ACM Digital Library

SESSION: Keynote / Plenary Talks

Technology and memory: from lifelogging to strategic reminiscence

  • Steve Whittaker

Design: no longer an optional extra

  • Gillian Crampton Smith

Design for user empowerment

  • Richard Ladner

Reasons to be cheerful, part 4

  • Elizabeth F. Churchill

A CHI story: past, present, and the next chapters

  • Scooter Morris

Big data for social good

  • Nathan Eagle

Robotics in my work and life

  • Margaret Atwood

The physical web

  • Scott Jenson

WORKSHOP SESSION: Workshop summaries

  • Jonathan S. Arnowitz
  • Dirk-Jan Hoets
  • Michael Arent

Critical making hackathon: situated hacking, surveillance and big data proposal

  • Karen Tanenbaum
  • Joshua G. Tanenbaum
  • Amanda M. Williams
  • Matt Ratto
  • Gabriel Resch
  • Antonio Gamba Bari

Curating the digital: spaces for art and interaction

  • David England
  • Jocelyn Spence
  • Celine Latulipe
  • Ernest Edmonds
  • Linda Candy
  • Thecla Schiphorst
  • Nick Bryan-Kinns
  • Kirk Woolford

Game jam: [4 research]

  • Menno Deen
  • Robert Cercos
  • Alan Chatman
  • Amani Naseem
  • Regina Bernhaupt
  • Allan Fowler
  • Ben Schouten
  • Florian Mueller

Interaction and architectural space

  • Nick Dalton
  • Keith Evan Green
  • Ruth Dalton
  • Mikael Wiberg
  • Christoph Hoelscher
  • Anijo Mathew
  • Holger Schnädelbach
  • Tasos Varoudis

RepliCHI: the workshop II

  • Max L. Wilson
  • Ed H. Chi
  • Stuart Reeves
  • David Coyle

Autonomy in technology design

  • Rafael A. Calvo
  • Dorian Peters
  • Daniel Johnson
  • Yvonne Rogers

"Touch me": workshop on tactile user experience evaluation methods

  • Manfred Tscheligi
  • Katherine Isbister
  • Kristina Höök
  • Marianna Obrist
  • Marc Busch
  • Christina Anna Hochleitner

Alternate endings: using fiction to explore design futures

  • Conor Linehan
  • Ben J. Kirman
  • Stuart Reeves
  • Mark A. Blythe
  • Joshua G. Tanenbaum
  • Audrey Desjardins
  • Ron Wakkary

Participatory design with people living with cognitive or sensory impairments

  • Karin Slegers
  • Pieter Duysburgh
  • Niels Hendriks

Perspectives on gender and product design

  • Susan M. Dray
  • Daniela K. Busse
  • Anke Marei Brock
  • Anicia N. Peters
  • Shaowen Bardzell
  • Allison Druin
  • Margaret M. Burnett
  • Elizabeth F. Churchill
  • Gayna Williams
  • Karen Holtzblatt
  • Diane Murray

Workshop: framing users' conceptual models

  • Austin Henderson
  • Jeff A. Johnson

Gesture-based interaction design: communication and cognition

  • Mary Lou Maher
  • Tim Clausner
  • Barbara Tversky
  • David Kirsh
  • Judy Kay
  • Andreea Danielescu
  • Kazjon Grace

Refusing, limiting, departing: why we should study technology non-use

  • Eric P.S. Baumer
  • Morgan G. Ames
  • Jed R. Brubaker
  • Jenna Burrell
  • Paul Dourish

Socially engaged arts practice in HCI

  • Rachel Elizabeth Clarke
  • Jo Briggs
  • Ann Light
  • Sara Heitlinger
  • Clara Crivellaro

Designing speech and language interactions

  • Cosmin Munteanu
  • Matt Jones
  • Steve Whittaker
  • Sharon Oviatt
  • Matthew Aylett
  • Gerald Penn
  • Stephen Brewster
  • Nicolas d'Alessandro

Understanding teen UX: building a bridge to the future

  • Dan Fitton
  • Beth Bell
  • Janet C. Read
  • Ole Iversen
  • Linda Little
  • Matthew Horton

Designing technology for major life events

  • Michael Massimi
  • Svetlana Yarosh
  • Madeline E. Smith
  • Joseph Jofish Kaye

Workshop abstract: HCI research in healthcare: using theory from evidence to practice

  • Kate Sellen
  • Dominic Furniss
  • Yunan Chen
  • Svetlena Taneva
  • Aisling Ann O'Kane
  • Ann Blandford

Workshop on inconspicuous interaction

  • Diogo Marques
  • Luís Carriço
  • Tiago Guerreiro
  • Alexander De Luca
  • Pattie Maes
  • Ildar Muslukhov
  • Ian Oakley
  • Emanuel von Zezschwitz

Beyond quantified self: data for wellbeing

  • Jochen Meyer
  • Steven Simske
  • Katie A. Siek
  • Cathal G. Gurrin
  • Hermie Hermens

Peripheral interaction: shaping the research and design space

  • Saskia Bakker
  • Doris Hausen
  • Ted Selker
  • Elise van den Hoven
  • Andreas Butz
  • Berry Eggen

Workshop on assistive augmentation

  • Jochen Huber
  • Jun Rekimoto
  • Masahiko Inami
  • Roy Shilkrot
  • Pattie Maes
  • Wong Meng Ee
  • Graham Pullin
  • Suranga Chandima Nanayakkara

Personalizing behavior change technologies

  • Gary Hsieh
  • Sean A. Munson
  • Maurits C. Kaptein
  • Harri Oinas-Kukkonen
  • Oded Nov

#CHImoney: financial interactions, digital cash, capital exchange and mobile money

  • Jofish Kaye
  • Janet Vertesi
  • Jennifer Ferreira
  • Barry Brown
  • Mark Perry

HCI and sports

  • Stina Nylander
  • Jakob Tholander
  • Florian Mueller
  • Joe Marshall

Supporting children with complex communication needs

  • Juan Pablo Hourcade
  • Franca Garzotto
  • Agata Rozga
  • Monica E. Tentori
  • Panos Markopoulos
  • Narcis Pares
  • Judith Good
  • Helen Pain
  • Meryl Alper

Biological rhythms and technology

  • Mark Matthews
  • Erin Carroll
  • Saeed Abdullah
  • Jaime Snyder
  • Matthew Kay
  • Tanzeem Choudhury
  • Geri Gay
  • Julie Kientz

Values & design in HCI education

  • Jes A. Koepfler
  • Luke Stark
  • Paul Dourish
  • Phoebe Sengers
  • Katie Shilton

Learning innovation at scale

  • Joseph Jay Williams
  • René F. Kizilcec
  • Daniel M. Russell
  • Scott R. Klemmer

Developing a living HCI curriculum to support a global community

  • Elizabeth Churchill
  • Jennifer Preece
  • Anne Bowser

Enabling empathy in health and care: design methods and challenges

  • Anja Thieme
  • John Vines
  • Jayne Wallace
  • Rachel Elizabeth Clarke
  • Petr Slovák
  • John McCarthy
  • Michael Massimi
  • Andrea Grimes Grimes Parker

What have we learned?: a SIGCHI HCI & sustainability community workshop

  • M. Six Silberman
  • Eli Blevis
  • Elaine Huang
  • Bonnie A. Nardi
  • Lisa P. Nathan
  • Daniela Busse
  • Chris Preist
  • Samuel Mann

Player experience: mixed methods and reporting results

  • Veronica Zammitto
  • Pejman Mirza-Babaei
  • Ian Livingston
  • Marina Kobayashi
  • Lennart E. Nacke

SESSION: Video showcase presentations

  • Nicolas Roussel
  • Jinwook Seo

The secret life of computers

  • Jonathan Aceituno
  • Ludovic Potier

Medi, human robot interaction in pediatric health

  • Setareh Aghel Manesh
  • Tanya Beran
  • Ehud Sharlin
  • Saul Greenberg

Electronic kit with no current flow that uses projection mapping

  • Yoh Akiyama
  • Homei Miyashita

How i found my research question

  • Halimat I. Alabi

Is anyone looking?: mediating shoulder surfing on public displays (the video)

  • Frederik Brudy
  • David Ledo
  • Saul Greenberg

Paper generators: harvesting energy from touching, rubbing and sliding

  • Joanna Maria Dauner
  • Mustafa Emre Karagozler
  • Ivan Poupyrev

Plenopticon: video playback for dynamically adaptive depth-of-field

  • David Philip Green
  • Thomas Smith
  • Guy Schofield

Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression

  • Arash Soleimani
  • Kyle Smith
  • Jiawei Zeng
  • Keith E. Green
  • Danielle Herro
  • Jessie Santiago
  • Surya Sharma
  • Manas Tonapi
  • Amith Vijaykumar
  • Ian Walker
  • Christina Gardner-McCune

Touchsense: expanding touch input vocabulary using different areas of users' finger pads

  • Da-Yuan Huang
  • Ming-Chang Tsai
  • Ying-Chao Tung
  • Min-Lun Tsai
  • Yen-Ting Yeh
  • Liwei Chan
  • Mike Y. Chen
  • Yi-Ping Hung

Augmented climbing: testing prototypes in wizard of oz experiment

  • Raine Kajastila
  • Perttu Hämäläinen

Draco: living illustrations

  • Rubaiat Habib Kazi
  • Fanny Chevalier
  • Tovi Grossman
  • Shengdong Zhao
  • George Fitzmaurice

SweatAtoms: understanding physical activity through material artifacts

  • Rohit Ashok Khot
  • Jeewon Lee
  • Larissa Hjorth
  • Florian 'Floyd' Mueller

Handyscope: a remote control technique using pull-out gesture

  • Takuro Kuribara
  • Takuto Yoshikawa
  • Buntarou Shizuki
  • Jiro Tanaka

Ziklo: bicycle navigation through tactile feedback

  • Brianna Jean Huxtable
  • Carlo Ka-Ho Lai
  • Johnson Wen Jun Zhu
  • Paulina Mun-Yee Lam
  • Yeseul Tracy Choi
  • Carman Neustaedter
  • Greg J. Corness

Loopo: a tangible programming game for kids

  • Paulina Mun-Yee Lam
  • Carlo Ka-Ho Lai
  • Yeseul Tracy Choi
  • Brianna Jean Huxtable
  • Jan Rainier Castro
  • Andrew Hawryshkewich
  • Carman Neustaedter

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays

  • Rong-Hao Liang
  • Liwei Chan
  • Hung-Yu Tseng
  • Han-Chih Kuo
  • Da-Yuan Huang
  • De-Nian Yang
  • Bing-Yu Chen

ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments

  • Denys Matthies
  • Franz Müller
  • Christoph Anthes
  • Dieter Kranzlmüller

L.IVE: an integrated interactive video-based learning environment

  • Toni-Jan Keith Palma Monserrat
  • Shengdong Zhao
  • Yawen Li
  • Xiang Cao

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks

  • Stefanie Mueller
  • Tobias Mohr
  • Kerstin Guenther
  • Johannes Frohnhofen
  • Patrick Baudisch

Wrigglo: shape-changing peripheral for interpersonal mobile communication

  • Joohee Park
  • Young-Woo Park
  • Tek-Jin Nam

Paddle: highly deformable mobile devices with physical controls

  • Raf Ramakers
  • Johannes Schöning
  • Kris Luyten

A wearable text-reading device for the visually-impaired

  • Roy Shilkrot
  • Jochen Huber
  • Connie Liu
  • Pattie Maes
  • Suranga Chandima Nanayakkara

GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard

  • Haimo Zhang
  • Yang Li

SESSION: Student design competition

  • Thecla Schiphorst
  • Youn-kyung Lim

Oris: enhance social self-awareness for visually impaired people

  • Xuan Luo
  • Yu Xu
  • Clark Mullen

MAES:TRO: a practice system to track, record, and observe for novice orchestral conductors

  • Ekaterina Ivanova
  • Lulu Wang
  • Yihe Fu
  • Jeffrey Gadzala

Knee: an everyday wearable goniometer for monitoring physical therapy adherence

  • David Muñoz
  • Andy Pruett
  • Graceline Williams

Sisyphorest: maintenance goal support by responding to trends

  • William Saunders
  • Filip Krynicki
  • Valerie Sugarman

Beam: a mobile application to improve happiness and mental health

  • Joyce Sakata
  • Mengdi Zhang
  • Shi Pu
  • Jianqi Xing
  • Kritika Versha

NeckGraffe: a postural awareness system

  • Rushil Khurana
  • Elena Marinelli
  • Tulika Saraf
  • Shan Li

Innomotion: a web-based rehabilitation system helping patients recover and gain self-awareness of their body away from the clinic

  • Luxi Chen
  • Ni Yan
  • Miranda Kiang
  • Anna S. Muth
  • Kruthi Sabnis Krishna

Fitnamo: using bodydata to encourage exercise through google glass™

  • Edward Nguyen
  • Tanmay Modak
  • Elton Dias
  • Yang Yu
  • Liang Huang

Bloom: fostering healthy and peaceful pregnancies with personal analytics

  • Max S. Wenger
  • Jarad Bell
  • Peter McEvoy
  • Cherie Yamaguchi
  • Auriana Shokrpour

DAYA: a system for monitoring and enhancing children's oral hygiene

  • Kejia Shao
  • Jiye Huang
  • Huaying Song
  • Runze Li
  • Jinxi Wu

Nuwa: enhancing the pregnancy experience for expectant parents

  • Yuan Gao
  • Xinying Li
  • Yu-Hsuan Lin
  • Xin Liu
  • Lin Pang

Baby lucent: pitfalls of applying quantified self to baby products

  • Kevin Gaunt
  • Júlia Nacsa
  • Marcel Penz

SESSION: Student games competition

  • Seth Cooper
  • Alessandro Canossa

Disguise: a game that evaluates visualization algorithms

  • Nafees U. Ahmed

Find the jackalop: a game enhancing young children's spatial thinking

  • George Kalmpourtzis

Chorlody: a music learning game

  • Yang Liu
  • Ni Yan
  • Dili Hu

Mute robot: cooperative gameplay through body language communication

  • Chun-Yen Hsu
  • Ying-Chao Tung
  • Wei-Han Wang
  • Han-Yu Wang

I-dentity: concealing movement representation associations in games

  • Jayden Garner
  • Gavin Wood

Drunken ed: a balance game for public large screen displays

  • Alexander Biskupski
  • Andreas R. Fender
  • Tiare M. Feuchtner
  • Marcel Karsten
  • Jonas D. Willaredt

Foot motion sensing: augmented game interface based on foot interaction for smartphone

  • Zhihan Lv
  • Shengzhong Feng
  • Muhammad Sikandar Lal Khan
  • Shafiq Ur Réhman
  • Haibo Li

Volcano salvation: interaction through gesture and head tracking

  • Sheila Christian
  • Júlio Alves
  • André Ferreira
  • Dinarte Jesus
  • Rúben Freitas
  • Nelson Vieira

SESSION: Doctoral consortium abstracts

  • Manfred Tscheligi
  • Katherine Isbister

A beep, a flash, a rumble?: evaluating multimodal displays for drivers

  • Ioannis Politis

Making bare hand input more accurate

  • Chat Wacharamanotham

Digital naturalism: designing holistic ethological interaction

  • Andrew Quitmeyer

Supporting teaching and learning of situational empathy by technology

  • Petr Slovák

Investigating the adoption of local online communities

  • Claudia López

Happy is pink: designing for intuitive use with color-to-abstract mappings

  • Diana Löffler

The development of novel eyes-free exercise technologies using participatory design

  • Kyle Rector

Persistent workplace plug-load energy savings and awareness through energy dashboards: eco-feedback, control, and automation

  • Ray Yun

User experience and the human spirit

  • Elizabeth A. Buie

Intelligent sketching interfaces for richer mid-air drawing interactions

  • Paul Taele

The afterlife of digital identity

  • Jed R. Brubaker

Human interaction with assistive free-flyers

  • Daniel J. Szafir

Theory-driven design for healthy eating

  • Jinghui Hou

Fashion thinking and sustainable HCI

  • Yue Pan

EngageME: a tool to simplify the conveyance of complicated data

  • Shelby Solomon S. Darnell

SESSION: Interactivity

  • Steve Benford
  • Julie Williamson

The CBC newsworld holodeck

  • Martha Ladly
  • Gerald Penn
  • Cathy Pin Chun Chen
  • Pavika Chintraruck
  • Maziar Ghaderi
  • Bryn A. Ludlow
  • Jessica Peter
  • Ruzette Tanyag
  • Peggy Zhou
  • Siavash Kazemian

Interaction opportunities around helmet design

  • Wouter Walmink
  • Alan Chatham
  • Florian Mueller

zPots: a virtual pottery experience with spatial interactions using the leap motion device

  • Vinayak
  • Karthik Ramani
  • Kevin Lee, Jr.
  • Raja Jasti

i-dentity: innominate representation as engaging movement game element

  • Jayden Garner
  • Gavin Wood
  • Sebastiaan Pijnappel
  • Martin Murer
  • Florian Mueller

Text blaster: a multi-player touchscreen typing game

  • Keith Vertanen
  • Justin Emge
  • Haythem Memmi
  • Per Ola Kristensson

The muses of poetry

  • Diana Arellano
  • Volker Helzle

Exploring the design space of ambient light displays

  • Andreas Löcken
  • Heiko Müller
  • Wilko Heuten
  • Susanne CJ Boll

Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment

  • Mon-chu Chen
  • Kuan-Ying Wu
  • Yi-Ching Huang

SonicExploratorium: an interactive exhibit of sonic discovery

  • Berto Gonzalez
  • Alexander Travis Adams
  • Celine Latulipe

Scale: human interactions with broken and discarded technologies

  • Laewoo Kang
  • Taezoo Park
  • Steven Jackson

Using mobile tools in immersive environments to support science inquiry

  • Michelle Lui
  • Alex Kuhn
  • Alisa Acosta
  • Maria I. Niño-Soto
  • Chris Quintana
  • James D. Slotta

Rafigh: a living media interface for learning games

  • Foad Hamidi
  • Melanie Baljko

Game of tones: learning to play songs on a piano using projected instructions and games

  • Linsey Raymaekers
  • Jo Vermeulen
  • Kris Luyten
  • Karin Coninx

Haptic turk: a motion platform based on people

  • Lung-Pan Cheng
  • Patrick Lühne
  • Pedro Lopes
  • Christoph Sterz
  • Patrick Baudisch

The new pCubee: multi-touch perspective-corrected cubic display

  • Yichen Tang
  • Ian Stavness
  • Sidney S. Fels

Adapting games from literature: game verbs for player behavior

  • Lindsay Grace

Rainbowfish: visual feedback on gesture-recognizing surfaces

  • Tobias Grosse-Puppendahl
  • Sebastian Beck
  • Daniel Wilbers

HeartiSense: a novel approach to enable effective basic life support training without an instructor

  • Yeram Kwon
  • Sungwon Lee
  • Jihoon Jeong
  • Wonjoon Kim

Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions

  • Heejeong Heo
  • Hyung Kun Park
  • Seungki Kim
  • Jeeyong Chung
  • Geehyuk Lee
  • Woohun Lee

Computational creativity for culinary recipes

  • Florian Pinel
  • Lav R. Varshney

Swing sound: experiencing the golf swing through sound

  • Stina Nylander
  • Alex Kent
  • Jakob Tholander

Comp*Pass: a compass-based drawing interface

  • Ken Nakagaki
  • Yasuaki Kakehi

Muzlog: instant music transcribing system for acoustic guitarists

  • Han-Jong Kim
  • Tek-Jin Nam

Intentradar: search user interface that anticipates user's search intents

  • Tuukka Ruotsalo
  • Jaakko Peltonen
  • Manuel J.A. Eugster
  • Dorota Glowacka
  • Aki Reijonen
  • Giulio Jacucci
  • Petri Myllymäki
  • Samuel Kaski

The talking plants: an interactive system for grassroots urban food-growing communities

  • Sara Heitlinger
  • Nick Bryan-Kinns
  • Janis Jefferies

Object and ARM shadows: visual feedback for cross device transfer

  • Guillaume Besacier
  • Julie Tournet
  • Nippun Goyal
  • Frank Cento
  • Stacey D. Scott

Tastybeats: making mocktails with heartbeats

  • Rohit Ashok Khot
  • Jeewon Lee
  • Helmut Munz
  • Deepti Aggarwal
  • Florian Floyd Mueller

Step kinnection: a hybrid clinical test for fall risk assessment in older adults

  • Jaime Andres Garcia
  • Yusuf Pisan
  • Chek Tien Tan
  • Karla Felix Navarro

PaperDude: a virtual reality cycling exergame

  • John Bolton
  • Mike Lambert
  • Denis Lirette
  • Ben Unsworth

Bidirectional feedback in motor imagery BCIs: learn to control a drone within 5 minutes

  • Nataliya Kos'myna
  • Franck Tarpin-Bernard
  • Bertrand Rivet

How far is up?: encouraging social interaction through children's book app design

  • Betty Sargeant
  • Florian 'Floyd' Mueller

LinearDragger: a linear selector for one-finger target acquisition

  • Oscar Kin-Chung Au
  • Xiaojun Su
  • Rynson Lau

BeFaced: a casual game to crowdsource facial expressions in the wild

  • Chek Tien Tan
  • Hemanta Sapkota
  • Daniel Rosser

Billboard: interacting with personal public displays

  • Lisa Kleinman
  • Amy Carney
  • Ashley Ma

AirAuth: a biometric authentication system using in-air hand gestures

  • Sven Kratz
  • Md Tanvir Islam Aumi

CopyMe: an emotional development game for children

  • Natalie Harrold
  • Chek Tien Tan
  • Daniel Rosser
  • Tuck Wah Leong

Interacting with the kiwi move: a platform for motion-based applications

  • Ashley Beattie
  • Daniel Chen
  • John David Chibuk
  • Olivier Mayrand
  • Zaki Patel

Glance: enabling rapid interactions with data using the crowd

  • Walter S. Lasecki
  • Mitchell Gordon
  • Steven P. Dow
  • Jeffrey P. Bigham

Move your phone: spatial input-based document zoom & pan on mobile displays revisited

  • Martin Spindler
  • Martin Schuessler
  • Marcel Martsch
  • Raimund Dachselt

Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques

  • Robert J. Teather
  • Wolfgang Stuerzlinger
  • Andriy Pavlovych

Plant guild composer: an interactive online system to support back yard food production

  • Juliet Norton
  • Sahand Nayebaziz
  • Sean Burke
  • B. Jack Pan
  • Bill Tomlinson

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks

  • Stefanie Mueller
  • Tobias Mohr
  • Kerstin Guenther
  • Johannes Frohnhofen
  • Kai-Adrian Rollmann
  • Patrick Baudisch

Engaging with virtual characters using a pictorial interaction language

  • Birgit Endrass
  • Lynne Hall
  • Colette Hume
  • Sarah Tazzyman
  • Elisabeth Andre
  • Ruth Aylett

Paperfold: a shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tiles

  • Antonio Gomes
  • Roel Vertegaal

Did you pack your keys?: smart objects and forgetfulness

  • Christine Farion
  • Matthew Purver

Creating physical visualizations with makervis

  • Saiganesh Swaminathan
  • Conglei Shi
  • Yvonne Jansen
  • Pierre Dragicevic
  • Lora Oehlberg
  • Jean-Daniel Fekete

Metatravels and metalonsdale: ipad apps for percussive improvisation

  • Charles Martin
  • Henry Gardner
  • Ben Swift

Interactive experiences designed for agricultural communities

  • Rax Chun Lung Suen
  • Klarissa T.T. Chang
  • Maffee Peng-Hui Wan
  • Yeow Chuan Ng
  • Bernard C.Y. Tan

Backpat: improving one-handed touchscreen operation by patting the back of the device

  • Karsten Seipp
  • Kate Devlin

Ingrid: interactive grid table

  • Mounia Ziat
  • Josh Fridstrom
  • Kurt Kilpela
  • Jonathan Fancher
  • James J. Clark

OJAS: open source bi-directional inductive power link

  • Jussi Mikkonen
  • Ramyah Gowrishankar
  • Miia Oksanen
  • Harri Raittinen
  • Arto Kolinummi

Twitterradio: translating tweets into music

  • Fabio Morreale
  • Aliaksei Miniukovich
  • Antonella De Angeli

HamsaTouch: feel the world through your palm

  • Hiroyuki Kajimoto
  • Masaki Suzuki
  • Yonezo Kanno

Imaginary reality basketball: a ball game without a ball

  • Patrick Baudisch
  • Henning Pohl
  • Stefanie Reinicke
  • Emilia Wittmers
  • Patrick Lühne
  • Marius Knaust
  • Sven Köhler
  • Patrick Schmidt
  • Christian Holz

Draco: bringing life to illustrations

  • Rubaiat Habib Kazi
  • Fanny Chevalier
  • Tovi Grossman
  • Shengdong Zhao
  • George Fitzmaurice

Runright: real-time visual and audio feedback on running

  • Stina Nylander
  • Mattias Jacobsson
  • Jakob Tholander

Gaussbricks: magnetic building blocks for constructive tangible interactions on portable displays

  • Rong-Hao Liang
  • Liwei Chan
  • Hung-Yu Tseng
  • Han-Chih Kuo
  • Da-Yuan Huang
  • De-Nian Yang
  • Bing-Yu Chen

Cushionware: a practical sitting posture-based interaction system

  • Guanqing Liang
  • Jiannong Cao
  • Xuefeng Liu
  • Xu Han

Mechanical force redistribution floor tiles

  • Alex M. Grau
  • Charles Hendee
  • Arti S. Karkar
  • Huapeng Su
  • Michael Cole
  • Ken Perlin

Wrigglo: shape-changing peripheral for interpersonal mobile communication

  • Joohee Park
  • Young-Woo Park
  • Tek-Jin Nam

Interacting with the vocal chorder: re-empowering the opera diva

  • Carl Unander-Scharin
  • Åsa Unander-Scharin
  • Kristina Höök
  • Ludvig Elblaus

SESSION: alt.chi: ways of knowing in HCI

  • Barry Brown

Running an HCI experiment in multiple parallel universes

  • Pierre Dragicevic
  • Fanny Chevalier
  • Stephane Huot

Reliability of NIRS-based BCIs: a placebo-controlled replication and reanalysis of brainput

  • Megan Strait
  • Cody Canning
  • Matthias Scheutz

A path to understanding the effects of algorithm awareness

  • Kevin Hamilton
  • Karrie Karahalios
  • Christian Sandvig
  • Motahhare Eslami

Building castles in quicksand: blueprint for a crowdsourced study

  • Arne Renkema-Padmos
  • Melanie Volkamer
  • Karen Renaud

SESSION: alt.chi: understanding interactions

  • Daniela Rosner

Mining online software tutorials: challenges and open problems

  • Adam Fourney
  • Michael Terry

HCI over multiple screens

  • Andy Brown
  • Michael Evans
  • Caroline Jay
  • Maxine Glancy
  • Rhianne Jones
  • Simon Harper

A funny thing happened on the way to the website: telling about browsing

  • John Fass

Translation from text to touch: touching a "japanese old tale"

  • Yasuhiro Suzuki
  • Rieko Suzuki
  • Junji Watanabe

SESSION: alt.chi: ways of creating in HCI

  • Silvia Lindtner

Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinking

  • Dimitris Grammenos

Gamified co-design with cooperative learning

  • Gabriella Dodero
  • Rosella Gennari
  • Alessandra Melonio
  • Santina Torello

Teaching digital craft

  • Michael Nitsche
  • Andrew Quitmeyer
  • Kate Farina
  • Samuel Zwaan
  • Hye Yeon Nam

Designing for the internet of things: prototyping material interactions

  • Tom Jenkins
  • Ian Bogost

SESSION: alt.chi: limits and futures

  • Morgan Ames

Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI

  • Conor Linehan
  • Ben Kirman

None of a CHInd: relationship counselling for HCI and speech technology

  • Matthew P. Aylett
  • Per Ola Kristensson
  • Steve Whittaker
  • Yolanda Vazquez-Alvarez

CHI 2039: speculative research visions

  • Eric P.S. Baumer
  • June Ahn
  • Mei Bie
  • Elizabeth M. Bonsignore
  • Ahmet Börütecene
  • Oğuz Turan Buruk
  • Tamara Clegg
  • Allison Druin
  • Florian Echtler
  • Dan Gruen
  • Mona Leigh Guha
  • Chelsea Hordatt
  • Antonio Krüger
  • Shachar Maidenbaum
  • Meethu Malu
  • Brenna McNally
  • Michael Muller
  • Leyla Norooz
  • Juliet Norton
  • Oguzhan Ozcan
  • Donald J. Patterson
  • Andreas Riener
  • Steven I. Ross
  • Karen Rust
  • Johannes Schöning
  • M. Six Silberman
  • Bill Tomlinson
  • Jason Yip

The minimal effective dose of reminder technology

  • Maria K. Wolters

SESSION: alt.chi: navel gazing

  • Lilly Irani

Reflections on a synergistic format for disseminating research through design

  • Jayne Wallace
  • Joyce S.R. Yee
  • Abigail Durrant

Quantification in Alt.CHI open review: liking and ticking on a likert scale

  • Răzvan Rughiniş
  • Cosima Rughiniş
  • Alina Petra Marinescu Nenciu

QnDReview: read 100 CHI papers in 7 hours

  • Ji Soo Yi

Hot topics in CHI: trend maps for visualising research

  • Stefano Padilla
  • Thomas S. Methven
  • David W. Corne
  • Mike J. Chantler

SESSION: alt.chi: intimate interfaces

  • Conor Linehan

Fifty shades of CHI: the perverse and humiliating human-computer relationship

  • Laura Buttrick
  • Conor Linehan
  • Ben Kirman
  • Dan O'Hara

Brave new interactions: performance-enhancing drugs for human-computer interaction

  • Henning Pohl

A three-dimensional mirror augmented by medical imaging: questioning self-portraying at the limit of iintimacy

  • Tom Giraud
  • Matthieu Courgeon
  • Marion Tardieu
  • Alexandra Roatis
  • Xavier Maitre

Concordance: design ideal for facilitating situated negotiations in out-of-clinic healthcare

  • Naveen L. Bagalkot
  • Erik Grönvall
  • Tomas Sokoler

SESSION: Case studies: realities of fieldwork

  • Michael Arent

Challenges at the bottom of the pyramid: an ethnographic study of south african mobile users

  • Susan M. Dray

Quick and participatory: adopting users' designs to improve a mobile app

  • Kate Sangwon Lee
  • Sun Lee
  • Hyojung Kim

User-centered design for more efficient drill rig control system

  • Katri Koli
  • Tuula Kärkkäinen
  • Jaakko Lehikoinen
  • Tuomo Pirinen
  • Sami Hanski
  • Juha Lassila
  • Mikko Loimusalo

SESSION: Case studies: cross-perspective collaboration

  • Connor Upton

HCI interventions with nonprofit organizations: tactics for effective collaboration

  • Vicki Moulder
  • Lorna R. Boschman
  • Ron Wakkary
  • William Odom
  • Stacey Kuznetsov

Redefinition of requirements in the design and development of the project mapocci: from digital art to HCI research

  • Lilia B. Villafuerte
  • Laura Malinverni

An extended case study methodology for investigating influence of cultural, organizational, and automation factors on human-automation trust

  • Kolina Koltai
  • Nhut Ho
  • Gina Masequesmay
  • David Niedober
  • Mark Skoog
  • Walter Johnson
  • Artemio Cacanindin
  • Joseph Lyons

SESSION: Case studies: creating methods

  • Vicki Moulder

Online microsurveys for user experience research

  • Victoria Schwanda-Sosik
  • Elie Bursztein
  • Sunny Consolvo
  • David A. Huffaker
  • Gueorgi Kossinets
  • Kerwell Liao
  • Paul McDonald
  • Aaron Sedley

Measuring product "coolness": developing a measurement instrument

  • Carol Farnsworth
  • Karen Holtzblatt
  • Shantanu Pai
  • Theo Held
  • Sally Lawler Kennedy
  • Eli Wylen
  • Pallavi Kutty
  • Kelley Wagg

Greybox scheduling: designing a joint cognitive system for sustainable manufacturing

  • Connor W. Upton
  • Fergus R. Quilligan

SESSION: Student research competition

  • Celine Latulipe
  • Florian 'Floyd' Mueller

Cassandra: a crowdsourced testbed for content assessment of potential social media posts

  • Himel Dev

Flying display: a movable display pairing projector and screen in the air

  • Hiroki Nozaki

Shoulder surfing susceptibility of bend passwords

  • Sana Maqsood

Digital classroom magazines: design considerations for young learners

  • Jeff Stern

Okinawa in Japanese and English wikipedia

  • Scott A. Hale

Designing ballot interfaces for voters with vision disabilities

  • Seunghyun Lee

A mobile point-of-care diagnostic system for low-resource settings

  • Nicola Lee Dell

Learnersourcing subgoal labels for how-to videos

  • Sarah A. Weir

Virtual inclusion via telepresence robots in the classroom

  • Veronica Ahumada Newhart

Autonomy-based rehabilitation design: balancing capability and complexity

  • Kyoungwon Seo

The perceptual benefits of a tangible interface decrease with users' expertise

  • Bertrand Schneider

Low-income parents' perceptions of technology: value-based design insights

  • David Munoz

The agony of passwords: can we learn from user coping strategies?

  • Elizabeth Stobert

Exploring tapping with thumb input for flexible tablets

  • Md Riyadh

VisiStat: visualization-driven, interactive statistical analysis

  • Krishna Subramanian

SESSION: Courses

  • Regina Bernhaupt
  • Elizabeth F. Churchilll

Introduction to human-computer interaction

  • Jonathan K. Lazar
  • Simone D.J. Barbosa

Methods of design synthesis: moving from data to innovation

  • Jon Kolko

Conceptual models: core to good design

  • Jeff Johnson

Card sorting for navigation design

  • William Hudson

Agile UX and UCD

  • William Hudson

HTML5 game development

  • Parker Jim

Empirical research methods for human-computer interaction

  • I. Scott MacKenzie
  • Steven J. Castellucci

Introduction to designing and building musical interfaces

  • Michael J. Lyons
  • Axel Mulder
  • Sidney Fels

Make this!: introduction to electronics prototyping using arduino

  • David Sirkin
  • Wendy Ju

Hands-on sketching course

  • Stephanie Foehrenbach

Including children in technology design processes: techniques and practices

  • Allison Druin
  • Jerry A. Fails
  • Mona Leigh Guha

Multimodal detection of affective states: a roadmap through diverse technologies

  • Javier Gonzalez-Sanchez
  • Maria E. Chavez-Echeagaray
  • Robert K. Atkinson
  • Winslow Burleson

Interaction design for online video and television

  • David Geerts
  • Pablo Cesar

Designing unbiased surveys for HCI research

  • Hendrik Müller
  • Aaron Sedley
  • Elizabeth Ferrall-Nunge

Improving the user interface for people with disabilities

  • Terrill Thompson

A crash course in modern geography for HCI researchers and practitioners

  • Brent Hecht
  • David A. Shamma

Image processing and vision for interaction and UX

  • Jim Parker

Speech-based interaction: myths, challenges, and opportunities

  • Cosmin Munteanu
  • Gerald Penn

How you could benefit from using ISO standards

  • Nigel Bevan

HCI meets data mining: principles and tools for big data analytics

  • Duen Horng (Polo) Chau

The glass class: designing wearable interfaces

  • Mark Billinghurst
  • Hayes Raffle

Evaluating children's interactive products

  • Janet C. Read
  • Panos Markopoulos

Rapid design labs: a tool to turbocharge design-led innovation

  • Jim Nieters
  • Carola Fellenz Thompson

Online A/B tests & experiments: a practical but scientifically informed introduction

  • Joseph Jay Williams
  • Betsy Anne Williams

Mobile human-computer interaction

  • Niels Henze
  • Enrico Rukzio

Reflections on design

  • Don Norman

How social media design shapes society

  • Judith Donath

What HCI can do for citizen science

  • Jennifer Preece
  • Anne Bowser

PANEL SESSION: Panel 102

  • Gilian Hayes
  • Khai Truong

Design methods for the future that is now: have disruptive technologies disrupted our design methodologies?

  • Karen Holtzblatt
  • Ilpo Koskinen
  • Janaki Kumar
  • David Rondeau
  • John Zimmerman

Designing for the experiential body

  • Helena M. Mentis
  • Kristina Höök
  • Florian Mueller
  • Katherine Isbister
  • George Poonkhin Khut
  • Toni Robertson

Electronic privacy and surveillance

  • Juan Pablo Hourcade
  • Ann Cavoukian
  • Ronald Deibert
  • Lorrie Faith Cranor
  • Ian Goldberg

Opportunities and risks of discovering personality traits from social media

  • Michelle X. Zhou
  • Jeffrey Nichols
  • Tom Dignan
  • Steve Lohr
  • Jennifer Golbeck
  • James W. Pennebaker

Making cultures: empowerment, participation, and democracy - or not?

  • Morgan G. Ames
  • Jeffrey Bardzell
  • Shaowen Bardzell
  • Silvia Lindtner
  • David A. Mellis
  • Daniela K. Rosner

Crowdfunding: an emerging field of research

  • Elizabeth M. Gerber
  • Michael Muller
  • Rick Wash
  • Lilly C. Irani
  • Amanda Williams
  • Elizabeth F. Churchill

The meaning of design in healthcare: industry, academia, visual design, clinician, patient and hf consultant perspectives

  • Svetlena Taneva
  • Waxberg Sara
  • Goss Julian
  • Rossos Peter
  • Nicholas Emily
  • Cafazzo Joseph

Can you do good and do well?: exploring HCI careers for societal impact

  • Anupam Jain
  • Matthew Kam
  • Michael Best
  • Elizabeth M. Gerber
  • Rowena Luk

SESSION: Special interest group: 111

  • Nadir Weibel
  • Jürgen Steimle

HCI in food product innovation

  • Winyu Chinthammit
  • Henry Been-Lirn Duh
  • Jun Rekimoto

Art and interaction SIG: cataloging the digital arts

  • David England
  • Jocelyn C. Spence
  • Celine E. Latulipe
  • Ernest A. Edmonds
  • Linda Candy
  • Thecla Schiphorst
  • Nick Bryan-Kinns
  • Kirk Woolford

Current issues in assessing and improving information usability

  • Stephanie Rosenbaum
  • Judith A. Ramey

Games and entertainment community SIG: reaching beyond CHI

  • Lennart E. Nacke
  • Pejman Mirza-Babaei
  • Magy Seif El-Nasr
  • Heather W. Desurvire
  • Regina Bernhaupt

Interaction science SIG: overcoming challenges

  • Andrew Howes
  • Benjamin R. Cowan
  • Christian P. Janssen
  • Anna L. Cox
  • Paul Cairns
  • Anthony J. Hornof
  • Stephen J. Payne
  • Peter Pirolli

Jogging with technology: interaction design supporting sport activities

  • Florian Mueller
  • Joe Marshall
  • Rohit Ashok Khot
  • Stina Nylander
  • Jakob Tholander

Child computer interaction SIG: towards sustainable thinking and being

  • Janet C. Read
  • Juan Pablo Hourcade
  • Panos Markopoulos
  • Ole Sejer Iversen

The usability of text entry systems now and in the future

  • James Clawson
  • Stephen A. Brewster
  • Mark D. Dunlop
  • Per Ola Kristensson
  • Poika M. Isokoski
  • Antti Oulasvirta
  • Keith Vertanen
  • Annalu Waller

Community centered collaborative HCI design / research in developing countries

  • Anicia N. Peters
  • Heike Winschiers-Theophilus
  • Nicola J. Bidwell
  • Arun Kumar
  • Daniel O. Ochieng
  • Fatoumata Camara
  • Susan M. Dray

Interactions magazine

  • Ron Wakkary
  • Erik Stolterman

Managing UX teams

  • Janice Anne Rohn
  • Carola Fellenz Thompson

Communicating user research in order to drive design and product decisions

  • Karen Holtzblatt
  • Shoshana Holtzblatt

SESSION: Works-in-progress

  • Shelly Farnham
  • Shaun Lawson
  • Shamsi T. Iqbal

Narrative-based elicitation: orchestrating contributions from experts and children

  • Joan Mora Guiard
  • Laura Malinverni
  • Narcis Pares

Find the jackalop: a game enhancing young children's spatial thinking

  • George Kalmpourtzis

Speakup in the classroom: anonymous temporary social media for better interactions

  • Adrian Holzer
  • Sten Govaerts
  • Andrii Vozniuk
  • Bruno Kocher
  • Denis Gillet

How do children adapt strategies when drawing on a tablet?

  • Siti Rohkmah Mohd Shukri
  • Andrew Howes

Scaffolding design sessions with teenagers: the PDA approach

  • Daniel B. Fitton
  • Matthew Horton
  • Janet C. Read

"smiles, kids, happy songs!": how to collect metaphors with older adults

  • Sabrina Panëels
  • Fanny Le Morellec
  • Margarita Anastassova

CopyMe: a portable real-time feedback expression recognition game for children

  • Natalie Harrold
  • Chek Tien Tan
  • Daniel Rosser
  • Tuck Wah Leong

A robot with style, because you are worth it!

  • Wafa Johal
  • Gaelle Calvary
  • Sylvie Pesty

Designing games for the rehabilitation of functional vision for children with cerebral visual impairment

  • Conor Linehan
  • Jonathan Waddington
  • Timothy L. Hodgson
  • Kieran Hicks
  • Robert Banks

Supporting autism therapists: co-designing interventions

  • Carlos Duarte
  • Luis Carriço
  • Tiago Guerreiro
  • Carla Almeida
  • Soraia Nobre
  • Ana Margarida Campos

MEA: designing a multimodal email support tool for persons with Aphasia

  • Abdullah Al Mahmud
  • Rick van de Ven
  • Laurens Slats
  • Esther van der Veen
  • Zlati Petkov
  • Omar Mubin

Use octopus launcher like your hands: joystick-based smartphone control solution for motor impaired people in electric wheelchairs

  • Hyunjin Ahn
  • Yoojung Kim
  • Bongwon Suh

Vision-deprived virtual navigation patterns using depth cues & the effect of extended sensory range

  • Shachar Maidenbaum
  • Daniel-Robert Chebat
  • Shelly Levy-Tzedek
  • Amir Amedi

Design of an accessible and portable system for soccer players with visual impairments

  • Alireza Zare
  • Kyla McMullen
  • Christina Gardner-McCune

Design for one: a game controller for a quadriplegic gamer

  • Henry W.J Lin
  • Leila Aflatoony
  • Ron Wakkary

Technology to support emergent literacy skills in young children with visual impairments

  • Abigale Stangl
  • Jeeeun Kim
  • Tom Yeh

Making electronics more accessible to people with learning disabilities

  • Nic Hollinworth
  • Faustina Hwang
  • Kate Allen
  • Gosia Malgosia Kwiatkowska
  • Andy Minnion

HoverZoom: making on-screen keyboards more accessible

  • Frederic Pollmann
  • Dirk Wenig
  • Rainer Malaka

Welcoming gesture recognition into autism therapy

  • Carlos Duarte
  • Luis Carriço
  • David Costa
  • Daniel Costa
  • André Falcão
  • Luís Tavares

HamsaTouch: tactile vision substitution with smartphone and electro-tactile display

  • Hiroyuki Kajimoto
  • Masaki Suzuki
  • Yonezo Kanno

Augmented climbing: interacting with projected graphics on a climbing wall

  • Raine Kajastila
  • Perttu Hämäläinen

An augmented workplace for enabling user-defined tangibles

  • Markus Funk
  • Oliver Korn
  • Albrecht Schmidt

Shvil: collaborative augmented reality land navigation

  • Nico Li
  • Aditya Shekhar Nittala
  • Ehud Sharlin
  • Mario Costa Sousa

Really, it's for your own good...making augmented reality navigation tools harder to use

  • James Wen
  • Agnes Deneka
  • William Helton
  • Mark Billinghurst

Enhancing augmented reality for use in product design

  • Timothy G. Purdy
  • Young Mi Choi

Generic method for crafting deformable interfaces to physically augment smartphones

  • Chihiro Watanabe
  • Alvaro Cassinelli
  • Yoshihiro Watanabe
  • Masatoshi Ishikawa

CAPTIVE: a cube with augmented physical tools

  • Arpan Chakraborty
  • Ryan Gross
  • Shea McIntee
  • Kyung Wha Hong
  • Jae Yeol Lee
  • Robert St. Amant

Using 3D hand gestures and touch input for wearable AR interaction

  • Huidong Bai
  • Gun Lee
  • Mark Billinghurst

Rubikon: a highly reconfigurable device for advanced interaction

  • Anne Roudaut
  • Diego Martinez
  • Amir Chohan
  • Vlad-Stefan Otrocol
  • Rupert Cobbe-Warburton
  • Max Steele
  • Ioana-Madalina Patrichi

Babywijzer: an application to support women during their pregnancy

  • Anouk Wierckx
  • Suleman Shahid
  • Abdullah Al Mahmud

Lightweight support for collaborative web browsing through spreadvector

  • Mirko Fetter
  • Ralf Strobel
  • Tom Gross

Linking external and internal search: investigating the site searching patterns of referred searchers

  • Adan Ortiz-Cordova
  • Bernard J. Jansen

What people inquire about locations?: a study on the taxonomy of location-based questions in campus

  • Liwen Wang
  • Ling Chen
  • Cangjian Hou
  • Gencai Chen

Should i stay or should i go: two features to help people stop an exploratory search wisely

  • Yuan Jia
  • Xi Niu

Unified visualization of quantitative and qualitative playtesting data

  • Pejman Mirza-Babaei
  • Günter Wallner
  • Graham McAllister
  • Lennart E. Nacke

Visualizing vocal expression

  • Mary Pietrowicz
  • Karrie G. Karahalios

GLOs: graph-level operations for exploratory network visualization

  • Charles D. Stolper
  • Florian Foerster
  • Minsuk Kahng
  • Zhiyuan Lin
  • Aakash Goel
  • John Stasko
  • Duen Horng Chau

Beyond physical bar charts: an exploration of designing physical visualizations

  • Simon Stusak
  • Ayfer Aslan

Annotation of graphical elements in visualizations for an efficient analysis of visual tasks

  • Michael Raschke
  • Stefan Strohmaier
  • Tanja Blascheck
  • Thomas Ertl

Doing gender in input fields

  • Nicola Marsden

From DIY tutorials to DIY recipes

  • Matthew A. Dalton
  • Audrey Desjardins
  • Ron Wakkary

Towards an integrated methodological framework for understanding embodiment in HCI

  • Anna Xambó
  • Carey Jewitt
  • Sara Price

Programming in the pond: a tabletop computer programming exhibit

  • Michael S. Horn
  • David Weintrop
  • Emily Routman

The timeline as a programming interface

  • Bruno Cardoso
  • Teresa Romão

Exploring the need for visualizations in system administration tools

  • Jeevitha Mahendiran
  • Kirstie A. Hawkey
  • Nur Zincir-Heywood

Making 3D printed objects interactive using wireless accelerometers

  • Jonathan Hook
  • Thomas Nappey
  • Steve Hodges
  • Peter Wright
  • Patrick Olivier

NatCut: an interactive tangible editor for physical object fabrication

  • Stefan Schneegass
  • Alireza Sahami Shirazi
  • Tanja Döring
  • David Schmid
  • Albrecht Schmidt

A half-implant device on fingernails

  • Emi Tamaki
  • Ken Iwasaki

CapStudio: an interactive screencast for visual application development

  • Koumei Fukahori
  • Daisuke Sakamoto
  • Jun Kato
  • Takeo Igarashi

Gamification of collaborative idea generation and convergence

  • Ali Moradian
  • Maaz Nasir
  • Kelly Lyons
  • Rock Leung
  • Susan Elliott Sim

RoVatar: semi-autonomous robot boxing game by miniature avatars

  • ByungIn Yoo
  • Changkyu Choi
  • Nam-Joon Kim
  • Jae-Joon Han
  • Dusik Park
  • Junmo Kim

What nouns and adjectives in online game reviews can tell us about player experience?

  • Miaoqi Zhu
  • Xiaowen Fang

Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection

  • Benjamin F. Janzen
  • Robert J. Teather

Civic engagement meets pervasive gaming: towards long-term mobile participation

  • Ulrich Lehner
  • Matthias Baldauf
  • Veikko Eranti
  • Wolfgang Reitberger
  • Peter Fröhlich

The effect of multiplayer dynamic difficulty adjustment on the player experience of video games

  • Alexander Baldwin
  • Daniel Johnson
  • Peta A. Wyeth

Performance of modern gaming input devices in first-person shooter target acquisition

  • Alexander Zaranek
  • Bryan Ramoul
  • Hua Fei Yu
  • Yiyu Yao
  • Robert J. Teather

Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer games

  • Gero Herkenrath
  • Carl Huch
  • Florian Heller
  • Jan Borchers

Playful science: deriving computer games from complex systems

  • Reuben Kirkham
  • Jesse Blum
  • Michael A. Brown

Investigating players' responses to wayfinding cues in 3D video games

  • Dinara Moura
  • Lyn Bartram

Common playability problems in social network games

  • Janne Paavilainen
  • Hannu J. Korhonen
  • Kati Alha

A brief technical note on haptic jellyfish with Falcon and OpenGL

  • Miao Song
  • Serguei A. Mokhov
  • Peter Grogono

QuoDocs: improving developer engagement in software documentation through gamification

  • Ryan Sukale
  • Mark S. Pfaff

Improving guide dog team play with accessible dog toys

  • Sabrina Hauser
  • Ron Wakkary
  • Carman Neustaedter

Multimodal target prediction model

  • Pradipta Biswas
  • Patrick Langdon

Suit up!: enabling eyes-free interactions on jacket buttons

  • Kashyap Todi
  • Kris Luyten

EyeDE: gaze-enhanced software development environments

  • Hartmut Glücker
  • Felix Raab
  • Florian Echtler
  • Christian Wolff

Eye contact over video

  • Jesper Kjeldskov
  • Jacob H. Smedegård
  • Thomas S. Nielsen
  • Mikael B. Skov
  • Jeni Paay

Multilevel auditory displays for mobile eyes-free location-based interaction

  • Yolanda Vazquez-Alvarez
  • Matthew P. Aylett
  • Stephen A. Brewster
  • Rocio von Jungenfeld
  • Antti Virolainen

Design and evaluation of a dwell-free eye typing technique

  • Tuhin Chakraborty
  • Sayan Sarcar
  • Debasis Samanta

Dynamic edge: finding eyes-free controls on orientation-agnostic devices

  • Johan Kildal
  • Teemu T. Ahmaniemi
  • Topi Kaaresoja

AirAuth: towards attack-resilient biometric authentication using in-air gestures

  • Md Tanvir Islam Aumi
  • Sven Kratz

Robot conferencing: physically embodied motions enhance social telepresence

  • Kazuaki Tanaka
  • Hideyuki Nakanishi
  • Hiroshi Ishiguro

Glasses with haptic feedback of gaze gestures

  • Jussi Rantala
  • Jari Kangas
  • Deepak Akkil
  • Poika Isokoski
  • Roope Raisamo

Error behaviours in an unreliable in-air gesture recognizer

  • Ahmed Sabbir Arif
  • Wolfgang Stuerzlinger
  • Euclides Jose de Mendonca Filho
  • Alec Gordynski

U-Remo: projection-assisted gesture control for home electronics

  • Kaori Ujima
  • Azusa Kadomura
  • Itiro Siio

Personal space: user defined gesture space for GUI interaction

  • Alvin Jude
  • G. Michael Poor
  • Darren Guinness

Using audio cues to support motion gesture interaction on mobile devices

  • Sarah Morrison-Smith
  • Jaime Ruiz

Trampoline: a double-sided elastic touch device for repoussé and chasing techniques

  • Jaehyun Han
  • Seongkook Heo
  • Jiseong Gu
  • Geehyuk Lee

Evaluating a clinical decision support interface for end-of-life nurse care

  • Alessandro Febretti
  • Karen Dunn Lopez
  • Janet Stifter
  • Andrew E. Johnson
  • Gail Keenan
  • Diana Wilkie

Comparing direct and indirect interaction in stroke rehabilitation

  • Maryam Khademi
  • Hossein Mousavi Hondori
  • Alison McKenzie
  • Lucy Dodakian
  • Cristina Videira Lopes
  • Steven C. Cramer

Point-of-care testing for diabetes patients: investigating diabetes management by older adults

  • Laurie Visser
  • Suleman Shahid
  • Abdullah Al Mahmud

Physio@Home: design explorations to support movement guidance

  • Richard Tang
  • Hesam Alizadeh
  • Anthony Tang
  • Scott Bateman
  • Joaquim A.P. Jorge

Supporting longitudinal change in many health behaviors

  • Jingjing Ren
  • Daniel Schulman
  • Brian Jack
  • Timothy W. Bickmore

Free-hand interaction with leap motion controller for stroke rehabilitation

  • Maryam Khademi
  • Hossein Mousavi Hondori
  • Alison McKenzie
  • Lucy Dodakian
  • Cristina Videira Lopes
  • Steven C. Cramer

Afraid to ask: proactive assistance with healthcare documents using eye tracking

  • Shuo Zhou
  • Raghavendra Gali
  • Michael Paasche-Orlow
  • Timothy W. Bickmore

Designing engaging camera based mobile games for implicit heart rate monitoring

  • Teng Han
  • Lanfei Shi
  • Xiang Xiao
  • John Canny
  • Jingtao Wang

SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disorders

  • Kathryn E. Ringland
  • Rodrigo Zalapa
  • Megan Neal
  • Lizbeth Escobedo
  • Monica E. Tentori
  • Gillian R. Hayes

Lessons from ICT design of a healthcare worker-centered system for a chronic mental care hospital

  • Junia C. Anacleto
  • Sidney S. Fels

Automated virtual observation therapy

  • Yin-Leng Theng
  • Owen Noel Newton Noel Newton Fernando
  • Chamika Deshan
  • Lynette Ying Qin Goh
  • Jason Wen Lau Lee
  • Foo Shou Boon Schubert

HeartiSense: a novel approach to enable effective basic life support training without an instructor

  • Yeram Kwon
  • Sungwon Lee
  • Jihoon Jeong
  • Wonjoon Kim

VizCom: a novel workflow model for ICU clinical decision support

  • Anthony Faiola
  • Preethi Srinivas
  • Yamini Karanam
  • David Chartash
  • Bradley Doebbeling

The application of eye movement biometrics in the automated detection of mild traumatic brain injury

  • Oleg V. Komogortsev
  • Corey D. Holland

Attention in mobile interactions: gaze recovery for large scale studies

  • Lucas Paletta
  • Helmut Neuschmied
  • Michael Schwarz
  • Gerald Lodron
  • Martin Pszeida
  • Patrick Luley
  • Stefan Ladstätter
  • Stephanie M. Deutsch
  • Jan Bobeth
  • Manfred Tscheligi

Attention approximation of mobile users towards their environment

  • Johann Schrammel
  • Georg Regal
  • Manfred Tscheligi

Studying how character of conversation affects personal receptivity to mobile notifications

  • Florian Schulze
  • Georg Groh

Understanding notification stress of smartphone messenger app

  • SungHyuk Yoon
  • Sang-su Lee
  • Jae-myung Lee
  • KunPyo Lee

Supporting the mobile notification process through tactile cues selected using a paired comparison task

  • Huimin Qian
  • Ravi Kuber
  • Andrew Sears

Designing a visual cue invocation scheme to aid monitoring behavior on a digital map display

  • Florian Fortmann
  • Susanne C.J. Boll

Spatial perception orientation task (SPOT): developing an accessible tool for measuring spatial working memory.

  • Dawn G. Blasko
  • Heather C. Lum
  • Megan Harris
  • Holly Blasko Drabik
  • Shane Halse

Supporting non-verbal visual communication in online group art therapy

  • Brennan Jones
  • Sara Prins Hankinson
  • Kate Collie
  • Anthony Tang

SomaTech: an exploratory interface for altering movement habits

  • Qiao Wang
  • Pavan Turaga
  • Grisha Coleman
  • Todd Ingalls

Leveraging the design of child restraint systems to reduce driver distraction

  • Omar Mubin
  • Mauricio Novoa
  • Joel Ferguson
  • Joel Taylor

Quantifying driver frustration to improve road safety

  • Ronnie Taib
  • Jeremy Tederry
  • Benjamin Itzstein

Exploring virtual depth for automotive instrument cluster concepts

  • Nora Broy
  • Benedikt J. Zierer
  • Stefan Schneegass
  • Florian Alt

Beyond eye tracking analogies: cursor trajectories as subtle cues to detect distracting UI elements

  • Jörn Hurtienne
  • Maximilian Landeck
  • Stefan Ludwig
  • Diana Löffler

Understanding in-car smartphone usage pattern with an un-obfuscated observation

  • Changhoon Oh
  • Joongseek Lee

Resumption lag at interruptible timing might not be short in actual environment

  • Takahiro Tanaka
  • Niels Taatgen
  • Kazuaki Aoki
  • Kinya Fujita

Working with the television on: an investigation into media multitasking

  • Duncan P. Brumby
  • Helena Du Toit
  • Harry J. Griffin
  • Ana Tajadura-Jiménez
  • Anna L. Cox

Output to input: concepts for physical data representations and tactile user interfaces

  • Steve James Szigeti
  • Anne Stevens
  • Robert Tu
  • Ana Jofre
  • Alex Gebhardt
  • Fanny Chevalier
  • Jonathan Lee
  • Sara L. Diamond

Interaction techniques for co-located collaborative TV

  • Karolina Buchner
  • Roman Lissermann
  • Lars Erik Holmquist

ExtendedThumb: a motion-based virtual thumb for improving one-handed target acquisition on touch-screen mobile devices

  • Jianwei Lai
  • Dongsong Zhang

Chiron: interpreting signals from capacitive patterns and inertial sensors for intuitive shape modeling

  • Ansh Verma
  • Gabriel Culbertson
  • Karthik Ramani

Origami tessellation display: interaction techniques using origami-based deformable surfaces

  • Yuichiro Kinoshita
  • Kentaro Go
  • Reiji Kozono
  • Kohei Kaneko

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

  • Augusto Esteves
  • Saskia Bakker
  • Alissa N. Antle
  • Aaron May
  • Jillian Warren
  • Ian Oakley

LightBundle: grasping light through plant-inspired interactions

  • Hsin-Liu (Cindy) Kao
  • Meng Yee (Michael) Chuah
  • Michael Degen
  • Jason Tucker
  • Hiroshi Ishii

How is your laugh today?

  • Maurizio Mancini
  • Giovanna Varni
  • Radoslaw Niewiadomski
  • Gualtiero Volpe
  • Antonio Camurri

Place-onas: shared resource for designing body tracking applications

  • Cecily Morrison
  • Robert Corish
  • Abigail J. Sellen

Understanding expert-novice differences in geometry problem-solving tasks: a sensor-based approach

  • SeungJun Kim
  • Vincent Aleven
  • Anind K. Dey

An interaction model for touch-aware tangibles on interactive surfaces

  • Simon Voelker
  • Christian Corsten
  • Nur Al-huda Hamdan
  • Kjell Ivar Øvergård
  • Jan Borchers

SPad: a bimanual interaction technique for productivity applications on multi-touch tablets

  • Cédric Foucault
  • Manfred Micaux
  • David Bonnet
  • Michel Beaudouin-Lafon

Whirlstools: kinetic furniture with adaptive affordance

  • Yuichiro Takeuchi
  • Jean You

Extending interaction for smart watches: enabling bimanual around device control

  • Jarrod Knibbe
  • Diego Martinez Plasencia
  • Christopher Bainbridge
  • Chee-Kin Chan
  • Jiawei Wu
  • Thomas Cable
  • Hassan Munir
  • David Coyle

Empa talk: a physiological data incorporated human-computer interactions

  • Myungho Lee
  • Kangsoo Kim
  • Hyunghwan Rho
  • Si Jung Kim

Perceived distance from hitting with a stick is altered by overlapping vibration to holding hand

  • Ryuta Okazaki
  • Hiroyuki Kajimoto

Mobile payment systems in North America: user challenges & successes

  • Serena Hillman
  • Carman Neustaedter
  • Erick Oduor
  • Carolyn Pang

A methodological inquiry into predictors of consumer satisfaction

  • T.S. Balaji
  • Leslie Knuysky
  • Sheri Sipsis
  • Sarah Cavrak

Towards a novel digital household account book

  • Frederic Kerber
  • Pascal Lessel
  • Maximilian Altmeyer
  • Annika Kaltenhauser
  • Christian Neurohr
  • Antonio Krüger

"what do you think of the return of dungarees?": social media interactions between retail locations and their customers

  • Jamie Mahoney
  • Shaun Lawson
  • Rufus Stone

BARTER: promoting local spending behavior

  • Bran Knowles
  • Mark Lochrie
  • Paul Coulton
  • Jon Whittle

Exploring the opportunities of mobile technology use in nonprofit organizations

  • Sunyoung Kim
  • Jennifer Mankoff
  • Eric Paulos

Analyzing employment technologies for economically distressed individuals

  • Benjamin Jen
  • Jashanjit Kaur
  • Jonathan De Heus
  • Tawanna R. Dillahunt

Testing a grassroots citizen science venture using open design, "the bee lab project"

  • Robert Daniel Phillips
  • Jesse Michael Blum
  • Michael A. Brown
  • Sharon L. Baurley

Layers of user expectations of future technologies: an early framework

  • Thomas Olsson

Designing for neighborhoods: lessons learned from paper-based bulletin boards

  • Claudia López
  • Rosta Farzan

Collaborating with communities in Africa: a hitchhikers guide

  • Anicia N. Peters
  • Heike Winschiers-Theophilus
  • Kagonya Awori
  • Nicola J. Bidwell
  • Edwin Blake
  • Arun Kumar
  • Shilumbe Chivuno-Kuria

LocaLudo: card-based workshop for interactive architecture

  • Jonathan Huyghe
  • Niels Wouters
  • David Geerts
  • Andrew Vande Moere

The young and the vulnerable?: perceived negative effects of robots on youngsters prevent older adults from adopting companion robots

  • Thomas F. Waddell
  • S. Shyam Sundar
  • Eun Hwa Jung

NewsPad: designing for collaborative storytelling in neighborhoods

  • J. Nathan Matias
  • Andrés Monroy-Hernandez

Mixing languages': image schema inspired designs for rural Africa

  • Diana Löffler
  • Klara Lindner
  • Jörn Hurtienne

SESSION: Works-in-progress

  • Shelly Farnham
  • Shaun Lawson
  • Shamsi T. Iqbal

'Sometimes it's the weather's fault': sustainable HCI & political activism

  • Sebastian Prost
  • Johann Schrammel
  • Manfred Tscheligi

Making sense of haul videos: self-created celebrities fill a fashion media gap

  • Sarah Sykes
  • John Zimmerman

Helping users review and make sense of access policies in organizations

  • Pooya Jaferian
  • Hootan Rashtian
  • Konstantin Beznosov

Using personalized radio to enhance local music discovery

  • Douglas R. Turnbull
  • Justin A. Zupnick
  • Kristofer B. Stensland
  • Andrew R. Horwitz
  • Alexander J. Wolf
  • Alexander E. Spirgel
  • Stephen P. Meyerhofer
  • Thorsten Joachims

Tablet interaction techniques for viewport navigation on large displays

  • Kelvin Cheng
  • Dingyun Zhu

Midair displays: exploring the concept of free-floating public displays

  • Stefan Schneegass
  • Florian Alt
  • Jürgen Scheible
  • Albrecht Schmidt
  • Haifeng Su

Assessing the zone of comfort in stereoscopic displays using EEG

  • Jeremy Frey
  • Leonard Pommereau
  • Fabien Lotte
  • Martin Hachet

Expanding the porthole: leveraging large, high-resolution displays in exploratory visual analysis

  • Khairi Reda
  • Catherine Offord
  • Andrew E. Johnson
  • Jason Leigh

Screen scaling: effects of screen scale on moving target selection

  • Graeme Browning
  • Robert J. Teather

User centered design of a hybrid-reality display for weld monitoring

  • Will Seidelman
  • Michael Lee
  • C. Melody Carswell
  • Travis Kent
  • Bo Fu
  • Ruigang Yang

Towards understanding spontaneous interaction on curved displays

  • Henri Palleis
  • Heinrich Hussmann

ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materials

  • Diego Martinez Plasencia
  • Jarrod Knibbe
  • Andy D. Haslam
  • Eddie James Latimer
  • Barnaby Dennis
  • Gareth J. Lewis
  • Matthew Whiteley
  • David Coyle

TangramTheatre: presenting children's creation on multimodal tabletops

  • Zhun Qu
  • Chun Yu
  • Yue Shi
  • Jin Huang
  • Li Tian
  • Yuanchun Shi

Understanding and leveraging social networks for crowdfunding: implications for support tools

  • Julie Hui
  • Elizabeth Gerber
  • Darren Gergle

Influence of dining-progress synchrony in time-shifted tele-dining

  • Tomoo Inoue
  • Mamoun Nawahdah

Social comparison in social media: a look at facebook and twitter

  • Galen Panger

International students' use of facebook vs. a home country site

  • Chien Wen Yuan
  • Leslie D. Setlock
  • Susan R. Fussell

Watchboard: curated microblogging for the enterprise

  • Nicole Sultanum
  • Mateus Motta
  • Carlos Cardonha
  • Ricardo Herrmann

Affordances of social technologies as social microworlds

  • Antigoni Parmaxi
  • Panayiotis Zaphiris

Evaluation of automated friend grouping in online social networks

  • Motahhare Eslami
  • Amirhossein Aleyasen
  • Roshanak Zilouchian Moghaddam
  • Karrie G. Karahalios

Pact: leveraging social networks for goal achievement

  • Zach Porges
  • Nicole Calace
  • Tré Calhoun
  • Yundi (Lily) Gao
  • Brian Lin
  • Yulan (Lannie) Miao
  • Toshihiro Noguchi
  • Ben Shulman
  • Naomi Wiener
  • Dan Cosley

Predicting potential responders in social Q&A based on non-QA features

  • Zhe Liu
  • Bernard J. Jansen

I'm here with my kids: investigating location sharing preferences of parents with young children

  • Chiara Leonardi
  • Paolo Massa
  • Massimo Zancanaro

The laughing dress: evoking prosocial interaction among strangers

  • Sunmin Lee
  • (Wynnie) Wing Yi Chung
  • Emily Ip
  • Thecla Schiphorst

Towards effective ethical behavior design

  • Rodrigo de Oliveira
  • Juan Pablo Carrascal

Integrative workplace: studying the effect of digital desks on users' working practices

  • Christoph Gebhardt
  • Roman Rädle
  • Harald Reiterer

Casalendar: a temporal interface for automated homes

  • Sarah Mennicken
  • Jonas Hofer
  • Anind Dey
  • Elaine M. Huang

The effects of pitch contour and flanging on trust in speaking cognitive agents

  • Laya Muralidharan
  • Ewart J. de Visser
  • Raja Parasuraman

AR browser for points of interest in disaster response in UAV imagery

  • Danielle Ellyse Crowley
  • Robin R. Murphy
  • Ann McNamara
  • Tim D. McLaughlin
  • Brittany Anne Duncan

Offlinetags: a novel privacy approach to online photo sharing

  • Frank Pallas
  • Max-Robert Ulbricht
  • Lorena Jaume-Palasí
  • Ulrike Höppner

The editable self: a workbench for personal activity data

  • Heather S. Packer
  • Gustavo Buzogany
  • Daniel Alexander Smith
  • Laura Dragan
  • Max Van Kleek
  • Nigel R. Shadbolt

Biosignal sharing for affective connectedness

  • Hyeryung Christine Min
  • Tek-Jin Nam

TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface

  • Xavier Benavides
  • Judith Amores
  • Pattie Maes

Passive haptic learning of typing skills facilitated by wearable computers

  • Caitlyn E. Seim
  • David Quigley
  • Thad E. Starner

Workscape explorer: using group dynamics to improve performance

  • Jun-ichiro Watanabe
  • Kaori Takeuchi
  • Nozomu Ishibashi
  • Kazuo Yano

Learning the game: breakdowns, breakthroughs and player strategies

  • Ioanna Iacovides
  • Anna L. Cox
  • Thomas Knoll

I'd tap that!: providing real time feedback on roller derby skills

  • Craig D. Stewart
  • Penny Traitor
  • Vicki L. Hanson

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface

  • Tomohiro Nakayama
  • Takayuki Adachi
  • Keita Muratsu
  • Hiroshi Mizoguchi
  • Miki Namatame
  • Masanori Sugimoto
  • Fusako Kusunoki
  • Etsuji Yamaguchi
  • Shigenori Inagaki
  • Yoshiaki Takeda

Measuring learned skill behaviors post-MOOC

  • Daniel M. Russell

Wait-learning: leveraging conversational dead time for second language education

  • Carrie J. Cai
  • Philip J. Guo
  • James Glass
  • Robert C. Miller

Supporting second language reading with picture note-taking

  • Cheng-Hsien Han
  • Chi-Lan Yang
  • Hao-Chuan Wang

The impact of interactive visual simulations on learning statistics

  • Glena Helen Iten
  • Silvia Heinz
  • Markus Karl Stöcklin
  • Roland Hübscher
  • Klaus Opwis

Supporting debates with a real-time feedback system

  • Bernd Huber
  • Sarah Tausch
  • Heinrich Hußmann

The effects of physical and virtual manipulatives on learning basic concepts in electronics

  • Shima Salehi
  • Bertrand Schneider
  • Paulo Blikstein

Learning online via prompts to explain

  • Joseph Jay Williams
  • Geza Kovacs
  • Caren Walker
  • Samuel Maldonado
  • Tania Lombrozo

Understanding meditation and technology use

  • Katie Derthick

MOODs: building massive open online diaries for researchers, teachers and contributors

  • Sandy J.J. Gould
  • Dominic J. Furniss
  • Charlene I. Jennett
  • Sarah Wiseman
  • Ioanna Iacovides
  • Anna L. Cox

The informatics needs of amateur endurance athletic coaches

  • Brett Wakefield
  • Carman Neustaedter
  • Serena Hillman

Personalized presentation builder

  • Amirsam Khataei
  • Ali Arya

Mobile and computer-based talent assessments: implications of workload and usability

  • Alexandra B. Proaps
  • Richard N. Landers
  • Craig M. Reddock
  • Katelyn J. Cavanaugh
  • Tracy M. Kantrowitz

Using a touch-sensitive wristband for text entry on smart watches

  • Markus Funk
  • Alireza Sahami
  • Niels Henze
  • Albrecht Schmidt

A study of direction's impact on single-handed thumb interaction with touch-screen mobile phones

  • Jianwei Lai
  • Dongsong Zhang

Generating highlights automatically from text-reading behaviors on mobile devices

  • JongHwan Oh
  • SungJin Nam
  • Joonhwan Lee

MIMIC: leveraging sensor-based interactions in multimodal mobile applications

  • Nadia Elouali
  • Xavier Le Pallec
  • José Rouillard
  • Jean-Claude Tarby

MochaTop: building ad-hoc data spaces with multiple devices

  • Pawel W. Wozniak
  • Benjamin Schmidt
  • Lars Lischke
  • Zlatko Franjcic
  • Asim Evren Yantaç
  • Morten Fjeld

100 days of iPhone use: mobile recording in the wild

  • Moira McGregor
  • Barry Brown
  • Donald McMillan

Medical imaging specialists and 3D: a domain perspective on mobile 3D interactions

  • Teddy Seyed
  • Francisco Marinho Rodrigues
  • Frank Maurer
  • Anthony Tang

Android apps consistency scrutinized

  • Khalid Alharbi
  • Sam Blackshear
  • Emily Kowalczyk
  • Atif M. Memon
  • Bor-Yuh Evan Chang
  • Tom Yeh

Detection of tangential force for a touch panel using shear deformation of the gel

  • Yuriko Nakai
  • Shinya Kudo
  • Ryuta Okazaki
  • Hiroyuki Kajimoto
  • Hidenori Kuribayashi

FingerReader: a wearable device to support text reading on the go

  • Roy Shilkrot
  • Jochen Huber
  • Connie Liu
  • Pattie Maes
  • Suranga Chandima Nanayakkara

Towards high quality text entry on smartwatches

  • Mark D. Dunlop
  • Andreas Komninos
  • Naveen Durga

StepCity: a preliminary investigation of a personal informatics-based social game on behavior change

  • Greg Walsh
  • Jennifer Golbeck

Comparing modalities for kinesiatric exercise instruction

  • Jan David Smeddinck
  • Jens Voges
  • Marc Herrlich
  • Rainer Malaka

Sonic respiration: controlling respiration rate through auditory biofeedback

  • Jason Harris
  • Sarah Vance
  • Odair Fernandes
  • Avinash Parnandi
  • Ricardo Gutierrez-Osuna

EZwakeup: a sleep environment design for sleep quality improvement

  • Ming-Chun Huang
  • Xiaoyi Zhang
  • Wenyao Xu
  • Jason Liu
  • Majid Sarrafzadeh

UbiSpoon: pervasive monitoring of nervous system diseases through daily life

  • Yineng Chen
  • Feng Tian
  • Xinda Zeng
  • Yue He
  • Chaoci Jiang
  • Xiaolong "Luke" Zhang
  • Yicheng Zhu
  • Hongan Wang

Haptics in remote collaborative exercise systems for seniors

  • Hesam Alizadeh
  • Richard Tang
  • Ehud Sharlin
  • Anthony Tang

Breakout: predicting and breaking sedentary behaviour at work

  • Maria José Ferreira
  • Ana Karina Caraban
  • Evangelos Karapanos
h4> OmniSports: encouraging physical activities in everyday life
  • Pascal Lessel
  • Frederic Kerber
  • Dominic Gottwalles
  • Immanuel Haffner
  • Matthias Hennemann
  • Nico Herbig
  • Tobias Kiefer
  • André Zenner

AirFlow: designing immersive breathing training games for COPD

  • Yongqiang Qin
  • Chris J. Vincent
  • Nadia Bianchi-Berthouze
  • Yuanchun Shi

To switch off the coffee-maker or not: that is the question to be energy-efficient at work

  • Diego Casado-Mansilla
  • Juan Lopez-de-Armentia
  • Pablo Garaizar
  • Diego López-de-Ipiña

Social recipe recommendation to reduce food waste

  • Fulya Yalvaç
  • Veranika Lim
  • Jun Hu
  • Mathias Funk
  • Matthias Rauterberg

Persuasive content development: application of protection motivation theory in promoting heritage site preservation awareness

  • Yew Siang Poong
  • Shinobu Yamaguchi
  • Jun-ichi Takada

Understanding context governing energy consumption in homes

  • Germaine Irwin
  • Nilanjan Banerjee
  • Amy Hurst
  • Sami Rollins

Trust, transparency & control in inferred user interest models

  • Sebastian Schnorf
  • Martin Ortlieb
  • Nikhil Sharma

Understanding information practices of interactive personal genomics users

  • Orit Shaer
  • Oded Nov
  • Anne West
  • Diana Eastman

KinChat: veiling your face without suppressing facial expression in text communication

  • Shuo-Ping Wang
  • Chien-Tung Lai
  • Ai-Ju Huang
  • Hao-Chuan Wang

Using icon arrangement for fallback authentication on smartphones

  • Alina Hang
  • Alexander De Luca
  • Heinrich Hussmann

Vibrainput: two-step PIN entry system based on vibration and visual information

  • Takuro Kuribara
  • Buntarou Shizuki
  • Jiro Tanaka

Measuring snooping behavior with surveys: it's how you ask it

  • Diogo Marques
  • Tiago Guerreiro
  • Luis Carriço

Who says personas can't dance?: the use of comic strips to design information security personas

  • Makayla M. Lewis
  • Lizzie Coles-Kemp

A visual feedback design based on a brain-computer interface to assist users regulate their emotional state

  • Yu Hao
  • James Budd
  • Melody Moore Jackson
  • Mukul Sati
  • Sandeep Soni

GamIM: affecting chatting behavior by visualizing atmosphere of conversation

  • Ke-Chen Pong
  • Chi-An Wang
  • Shuo Hsiu Hsu

Measuring user experience through future use and emotion

  • Celeste Lyn Paul
  • Anita Komlodi

Measuring product happiness

  • Irene Kamp
  • Pieter M.A. Desmet

Designing multi-touch gestures to support emotional expression in IM

  • Afarin Pirzadeh
  • Hsaio-Wen Wu
  • Reecha Bharali
  • Bo Mi Kim
  • Terri Wada
  • Mark S. Pfaff

The art of deleting snapshots

  • Maria K. Wolters
  • Elaine Niven
  • Robert H. Logie

Selfsourcing personal tasks

  • Jaime Teevan
  • Daniel J. Liebling
  • Walter S. Lasecki

Who's the boss?: requester transparency and motivation in a microtask marketplace

  • Jennifer Marlow
  • Laura A. Dabbish

Wiredin: using visual feedback to support task resumption

  • Yikun Liu
  • Mark S. Pfaff

Everyday peripheral tasks vs. digital peripheral tasks

  • Doris Hausen
  • Sebastian Loehmann
  • Marie Lehmann

Copyright terms in online creative communities

  • Casey Fiesler
  • Amy Bruckman

Mental models for web objects in different cultural settings

  • Sebastian Linxen
  • Silvia Heinz
  • Livia J. Müller
  • Alexandre N. Tuch
  • Klaus Opwis

Diverse information fragments to enhance troubleshooting efficiency

  • Ryo Yamashita
  • Chihiro Takayama
  • Takehiko Ohno

Designing for negative affect and critical reflection

  • Helen Halbert
  • Lisa P. Nathan

Improving data-driven design and exploration of digital musical instruments

  • Christopher Patrick Laguna
  • Rebecca Fiebrink

Pdot: participatory design online tool

  • Matthias Heintz
  • Effie L.-C. Law
  • Sten Govaerts
  • Adrian Holzer
  • Denis Gillet

An aesthetic perspective to explore aesthetic components of interactive system: a case study on music player

  • Yongmeng Wu
  • Hao Tan
  • Jianghong Zhao

I remember/know/guess what i saw: a false "belief" technique to features selection

  • Jangsun Lee
  • Hokyoung Ryu

Exploring personality's effect on users' rating behavior

  • Rong Hu
  • Pearl Pu

Characteristics of narrative textual data linked to user experiences

  • Thomas Meneweger
  • Daniela Wurhofer
  • Marianna Obrist
  • Elke Beck
  • Manfred Tscheligi

Assisting older adults in assessing the reliability of health-related websites

  • Craig D. Stewart
  • Vicki L. Hanson
  • Thomas J. Nind