Student Game Competition : Call for Participation

Quick Facts

  • Submission deadline: 7 January 2014 (5:00pm PT)
  • Online Submission: PCS Submission System
  • Notification: 10 February 2014
  • Camera Ready: 19 February 2014
  • Submission Format: Game Demonstration, Video Trailer, Extended Abstract and proof of student status
  • At the Conference: Finalists (top three in each category) will present their games at the Student Game Competition Event. Each finalist will also prepare and host a playable version of the game at the conference for a scheduled demo/play session.
  • Archives: Extended abstracts; DVD and ACM Digital Library

Message from the Student Game Competition Chairs

The competition is aimed at meeting the following goals:

  • Provide an opportunity for students from a variety of backgrounds (HCI, computer science, game design, fine arts) to participate in CHI and demonstrate their game design and development skills in an international competition.
  • Provide CHI attendees with engaging and playable exemplar games that showcase emerging student talent, and inspire future work.

Seth Cooper, University of Washington
Alessandro Canossa, Northeastern University

sgc@chi2014.acm.org

The Student Game Competition

This is the third year of the Student Game Competition within CHI. Students can submit their game to either of these three categories (which will be judged separately, by a qualified jury):

  • Games for a Purpose: Games submitted to this category should be games that are designed not just to entertain, but also to accomplish some end goal. Example areas include games for health, learning games, journalistic games. Students that submit games to this category should be prepared to explain their intention, design practice and evaluation process in the Extended Abstract-what background research informed their design choices (in particular grounding in the target application area and existing game-based efforts in this domain), and how they will know if they've achieved the impact they seek (evaluation strategies).
  • Innovative Interface: Games submitted to this category should be games that push the boundaries of current interface practice. Example areas include the use of gesture, multi-touch, multi-screen or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design is positioned within the current state-of-the-art in the chosen interface/input domain, and should articulate why it is innovative and how it advances the current state-of-the-art.
  • Innovative Game Design: Games submitted to this category should be games that push the boundaries of current game mechanics and/or design. Examples include games that add novel mechanics that have not been used before, add new visual or audio themes/dynamics, explore new mixes of mechanics, story and character elements, automated techniques for adaptive designs, or explore new forms of interaction that are thought provoking. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design establish a new contribution within game design, and should articulate why it is innovative and how it advances the current state-of-the-art.

The Competition Structure

The competition follows a two stage process.

  1. Students will submit their game to the competition. Expert reviewers will evaluate these submissions and a maximum of 3 finalists for each of the categories will be selected to attend the CHI conference.
  2. Each finalist will be expected to send at least one member to attend the conference to demonstrate the game and to take part in a presentation and award ceremony.

Attendance at the CHI 2014 conference is mandatory for selected games to reach stage 2 of the above process.

Stage One: Submission

Teams should prepare the submission by the deadline in the PCS submission system. This submission must include:

  • A demonstration of the game with at least one fully polished level. Depending on the hardware required to play the game, the demonstration must be either an executable or a gameplay video (but not both):
    • If the game is playable on Windows/Mac/Linux PC or laptop, Windows/iOS/Android phone or tablet, XBox 360 (with Kinect), Playstation 3 (with Move), Wii, Wii U, DS, 3DS, PSP, PS Vita, or any individual piece of hardware combined with a PC (ie, a tablet and a PC, or a Kinect and a PC) you must submit a game executable with at least one fully polished level that engages the player for at least 10 minutes. You must also submit clear and complete instructions for how to install and run the game.
    • If the game is not playable on the above hardware, you must submit a 10 minute gameplay video clearly showing both the screen (if present) and the player interacting with the game.
  • A link to a brief video 'trailer' that gives an overview of the game, 2-3 minutes long.
  • A non-anonymized, 4 page Extended Abstract that includes:
    • An overview of the game itself, and the design and development process, with screenshots/images of play.
    • Positioning of the game in terms of related work, including references and outlining the game's unique contribution (see game categories above for more detail about each category's guidelines).
    • Acknowledgement of any assistance drawn from outside (advisors, faculty, domain experts, existing solutions, users, etc.)
  • Proof of student status

All submissions must be in English and must include title and author information, including author affiliations. Please be sure that submissions do not contain proprietary or confidential material and do not cite proprietary or confidential publications. Due to tight publication schedules, revisions will not be possible. The submitted PDF version will be considered the final version of the paper.

Stage Two: Presentations and Awards

Three finalist submissions for each of the categories will be invited to CHI 2014 to present their games. Students should be prepared to bring along a playable demo of the game and all necessary hardware for an Interactivity session. At the Student Game Competition Event, each finalist will give a brief (5-minute) presentation about their game. Category winners will be announced during the event.

Reviewing Criteria

Each game will be reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories.

Finalists and award winners will be selected based on the following criteria:

  • Quality and originality of game play itself (determined through game play).
  • Positioning and articulation of the game's contribution to the submission category domain (determined through Extended Abstract).

Awards

All finalists earn a Certificate of Recognition. The winning entry in each of the three categories will be recognized and announced at the Student Game Competition Event as well as mentioned at the Closing CHI 2014 Plenary.

Technicalities

Proof of Student Status

To be eligible for the student competition, all participants must provide either A) a signed letter from their academic supervisor confirming that at least 50% of their working week is spent following an academic course of study, and that they were not employed within games-related industries when working on the team's submission, or B) proof of registration and completion of the Fall semester of 2013. Each team must provide one proof package - a single file containing a scanned proof document for each team member - together with their project submission.

Student Team Requirements

There is no strict limit on team size, but team size will be taken into consideration when judging and larger teams will be expected to produce more ambitious submissions. There is no limit to the number of teams that may compete from any given University. Submissions are invited from all students at all stages of their university careers, from undergraduate to postgraduate. While not a mandatory requirement, it is strongly encouraged that the teams leverage multi-disciplinarity and diversities of all kinds.