Selecting a Subcommittee
CHI 2014 anticipates submission of over 1,900 Papers and Notes. The review process needs to handle this load while also providing high-quality reviews. The organization of the CHI program committee into topical subcommittees helps achieve this by having you, the author, select the best subcommittee to review your submission.
The subcommittee structure empowers you to choose the appropriate community of researchers to review your research. An important thing to consider in selecting a subcommittee is that you are not describing your paper, you are instead providing information about your most important contribution and therefore the type of researcher who you feel is most qualified to review your paper.
- CHI 2014 is introducing a new Technology, Systems and Engineering subcommittee.
- The topics covered by the 'User Experience and Usability' and 'Specific Application Areas' subcommittees have been altered. Papers on Accessibility should now be sent to the Specific Application Areas subcommittee.
The author decides which subcommittee reviews his or her submission. When you submit a paper or note, you will designate which subcommittee you want to handle your submission. You will see a list of subcommittees and descriptions of the topics they are covering, the name of each Subcommittee Chair, and the names of some of the Associate Chairs serving on each subcommittee. Using all of this information, it is your responsibility to select the subcommittee that best matches the expertise needed to assess your research, and that you believe will most fully appreciate your contribution to the field of HCI.
CHI has traditionally supported diverse and interdisciplinary work and continues to expand into new topics not previously explored. We recognize that as a result, you may find several different subcommittees which are plausible matches for aspects of your work. Hence it may be difficult to choose between subcommittees. However, for a number of reasons it will be necessary for you to select one target subcommittee, and you should strive to find the best match based on what you think is the main contribution of your submission (examples of papers that are considered good matches are linked below for each subcommittee). You can also email the Subcommittee Chairs for guidance if you are unsure.
Note that the scope of each subcommittee is not rigidly defined. Each has a broad mandate and most subcommittees cover a collection of different topics. Further, Subcommittee Chairs are all seasoned researchers, experienced with program committee review work, and each is committed to a process which seeks to assign each paper reviewers who are true experts in whatever the subject matter of the paper is. Subcommittee Chairs recognize that many papers, or perhaps even most papers, will not perfectly fit the definition of their subcommittee's scope. Consequently, papers will not be penalized or downgraded because they do not align perfectly with a particular subcommittee. Interdisciplinary, multi-topic, and cross-topic papers are encouraged, and will be carefully and professionally judged by all subcommittees.
In making a subcommittee choice you should make careful consideration of what the most central and salient contribution of your work is, even if there are several different contributions. As an example, let's say you are writing a paper about Ergonomic Business Practices for the Elderly using Novel Input Devices. Perhaps this is a very new topic. It covers a lot of ground. It's not an exact fit for any of the subcommittees, but several choices are plausible. To choose between them, you need to make a reasoned decision about the core contributions of your work. Should it be evaluated in terms of the usage context for the target user community? The novel methodology developed for your study? The system and interaction techniques you have developed? Each of these evaluation criteria may partially apply, but try to consider which is most central and which you most want to highlight for your readers. Also look at the subcommittees, the people who will serve on them, and the kind of work they have been associated with in the past. Even if there are several subcommittees that could offer fair and expert assessments of this work, go with the one that really fits the most important and novel contributions of your paper. That committee will be in the best position to offer constructive and expert review feedback on the contributions of your research.
Each subcommittee description also links one or two recent CHI papers that the subcommittee chairs feel are good examples of papers that fit the intent and aim of that subcommittee. Please look at these examples as a way to decide on the best subcommittee for your paper - but remember that these are just a few examples, and do not specify the full range of topics that would fit with any subcommittee. (Note: the example papers will be linked as they are selected by the chairs).
List of the subcommittees
Subcommittees are listed and described below. Each has a title, short description, and an indication of who will Chair and serve on the subcommittee. Subcommittees have been constructed with an eye to maintaining logically coherent clusters of topics. These are largely as set up for CHI 2010 with some changes, in part as a result of the need to balance the expected number of papers for each subcommittee and in part based on experiences in 2010.
- User experience and usability
- Specific Application Area
- Interaction Beyond the Individual
- Interaction using Specific Capabilities or Modalities
- Understanding People: Theory, Concepts, Methods
- Interaction Techniques and Devices
- Technology, Systems and Engineering
User Experience and Usability
This subcommittee is suitable for papers that contribute by extending the knowledge, approaches, practices, methods, components and tools that make technology more useful, usable and desirable. Successful papers will present results, practical approaches, tools, technologies and research methods that demonstrably advance our understanding and design capabilities for user experience and/or usability. The focus is on usability of widely used technologies. Applications targeting select user groups (e.g., accessibility) should be submitted to the Specific Applications subcommittee. Contributions will be judged substantially on the basis of their demonstrable potential for effective reuse and applicability across a range of application domains and/or design, research, or user communities.
Marco de Sá
Example Papers and Notes:
- [Note] Measuring the user experience on a large scale: user-centered metrics for web applications
- [Paper] Average task times in usability tests: what to report?
- [Paper] Undo and erase events as indicators of usability problems
Specific Application Areas
This subcommittee will focus on papers that extend the design and understanding of applications for specific application areas or domains of interest to the HCI community. Examples of potential user groups of interest include, but are not limited to: older adults, children, families, disabled people, people in developing countries, and people with perceptual, cognitive, or motor impairments. Examples of application areas include, but are not limited to: education, health, home, sustainability, ict4d, security, privacy and creativity. These contributions will be evaluated in part based on their impact on the specific application area and/or group that they address, in addition to their impact on HCI.
Mona Leigh Guha
Alexander De Luca
Patrick Gage Kelley
- PointAssist for Older Adults: Analyzing Sub-Movement Characteristics to Aid in Pointing Task
- Mobile-izing Health Workers in Rural India
- Family Story Play: Reading With Young Children (and Elmo) Over a Distance
- Why is my Internet Slow? Making Network Speeds Visible
Interaction Beyond the Individual
We focus on papers and notes which consider how two or more people interact with one another through technology, in groups of two people to two million. Submissions will be judged in part by their contribution of data and interpretation; description and analysis of systems to support relationships and interactions; and/or theories and well-structured arguments regarding human communication, collaboration, conflict, play, and other activities supported or mediated by technologies.
Antonella de Angeli
Rogério De Paula
Sarita Yardi Schoenebeck
- Enhancing Directed Content Sharing on the Web.
- Social Network Activity and Social Well-Being
- Using information scent to model the dynamic foraging behavior of programmers in maintenance tasks
- Think different: Increasing online community participation using uniqueness and group dissimilarity
This subcommittee will focus on papers that make a contribution to the design of interactive products, services, or systems; or that advance knowledge of the human activity of design as it relates to HCI. It will cover a broad range of design approaches: participatory, user-centered, experience, and service. It will also cover a range of design practices: interaction, industrial, experience, information, architecture, visual communication, and sensorial. Finally, it will focus on design research issues such as aesthetics, values, effects (such as emotion), methods, practices, critique, and theory.
This subcommittee is also the home for papers related to the design of computer games.
Christopher Le Dantec
Elise van den Hoven
- Interactivity attributes: a new way of thinking and describing interactivity
- Empathy and experience in HCI
- G-nome surfer: a tabletop interface for collaborative exploration of genomic data
- Feminist HCI: taking stock and outlining an agenda for design
Interaction Using Specific Capabilities or Modalities
This subcommittee will focus on advances in interaction that use capabilities, modalities, or technologies that have not yet been fully exploited in standard approaches to interaction. These contributions will be judged in part by their novelty and their ability to extend user capabilities in powerful new ways or to new contexts. Example areas include, but are not limited to: multimodal user interfaces, tangible interfaces, speech I/O, auditory I/O, physiological computing, brain-computer interfaces, perception and vision-based systems, augmented reality, and visualisation.
- A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
- Sizing the horizon: the effects of chart size and layering on the graphical perception of time series visualizations
- Musink: composing music through augmented drawing
- Skinput: appropriating the body as an input surface
Understanding People: Theory, Concepts, Methods
This subcommittee will focus on papers whose primary contribution is improved understanding of people and/or interactional contexts, as applied to address HCI problems. This understanding can be derived from qualitative or quantitative research, and can be study-based or more conceptual in nature. The core contribution is likely to take the form of evolved theories, concepts or methods. These contributions will be judged in part by their extension of our basic understanding of human behavior and/or their context of activity and the practical impact this may have on HCI practice and research.
Danae Stanton Fraser
- Blogging in a region of conflict: supporting transition to recovery
- The effects of diversity on group productivity and member withdrawal in online volunteer groups
- The Case of the Disappearing Ox: Seeing Through Digital Images to an Analysis of Ancient Texts
- Why it's quick to be square: modelling new and existing hierarchical menu designs
- How does search behavior change as search becomes more difficult?
Interaction Techniques and Devices
This subcommittee will focus on contributions in the form of new input or interaction techniques, or devices. These contributions will be judged in part based on their novelty or on a demonstrated improvement in an existing interaction type of interest to the HCI community. Example areas include but are not limited to: new sensors and actuators, mobile devices, 3-D interaction, touch and multi-touch, graphical and tangible UI, tabletop and large display interaction.
Per Ola Kristensson
Technology, Systems and Engineering
This subcommittee will focus on technology, systems and engineering contributions that enable, improve, or advance interaction. This will include software and hardware technologies and systems that enable and demonstrate novel interactive capabilities, as well as languages, methods and tools for construction and engineering of interactive systems. Engineering contributions should clearly demonstrate how they address interactive systems concerns such as, for example, scalability, reliability, interoperability, testing, and performance. Systems and technology contributions will be judged by their technical innovation and/or ability to connect, simplify or enrich interactions, for example in intelligent interfaces and mobile/ubiquitous computing.